

The Howling Wraiths/ Abyss Shriek Spell is effective when hiding against the middle platform. Desolate Dive/ Descending Dark is a good response to all of Nosk's attacks, except the Rain attack. Spells can be very effective against Nosk. Be wary that Nosk most often prefaces an Eruption attack by Charging to the centre of the arena. Nosk primes its Charge always with a quick small screech, using this sound to predict when it is about to Charge from off-screen can be very helpful. This is the only attack that is not nullified when hiding against the middle platform. Nosk attempts to track the Knight with these blobs, so standing in one place is dangerous. It is important to keep moving to dodge the Rain attack.

There is a sizeable gap between the blobs at Nosk's feet and the blobs that fly in the arc. If the Knight is caught by the Eruption Attack, a quick dash away is a good tactic for surviving. Furthermore, hitting it with the Nail in this state is also possible, and using charms like Longnail or Mark of Pride can make it easier when trying to do so.

Adding the Sharp Shadow Charm is a good way to add damage to those dodges.Įven though Nosk is out of sight during the Rain attack, its hitbox is still present in the ceiling and Charms such as Grimmchild and Glowing Womb can track and hit it.
#HOLLOW KNIGHT NOSK UPGRADE#
The Shade Cloak is a very strong upgrade against Nosk, allowing the Knight to nullify all Charge attacks. The right position protects the Knight when Nosk Charges to the right. It is also a safe place to heal, even without Charms. The left position protects the Knight when Nosk Charges to the left, during almost every Eruption, and during most Leaps. Standing here, Nosk Charges safely over the Knight. They are the spaces right against the left and right walls of the middle platform. There are two spaces in the arena that can keep the Knight safe from most of Nosk's attacks and manoeuvres. Nosk moves quite fast and takes up a lot of space which can make it challenging to avoid Nosk. After this attack is over, Nosk drops down where the last blob landed. Nosk can take about one and a half seconds off-screen before dropping the first blob. These blobs linger on the ground for about two seconds. Nosk stays out of sight for about six and a half seconds, dropping a blob or two every half second after the first blob. Rain: Nosk leaps into the ceiling of the arena, disappearing from sight, and rains blobs of Infection down on the Knight.This attack is always followed up by a Charge attack. Nosk always runs up to the centre of the arena to use this attack. Each blob lingers on the ground for about 2 seconds.

They fly in parabolic arcs, leaving small gaps in between each blob after landing. Eruption: Nosk spews two blobs of Infection at its feet and sixteen more blobs, eight to its left, and eight to its right.It uses this manoeuvre to traverse the arena, but, at times, it also uses this to target the Knight. It traverses the entire arena with this attack, and it does not stop if it hits the Knight. Charge: Nosk makes a short screech, then rapidly scurries towards the Knight.It first assumes the shape of Hornet and retains her shell as a face throughout the fight. It appears in the Pantheon of the Artist, but takes a winged form during the Pantheon of Hallownest. Nosk, like all other strong creatures of Hallownest, is summoned to Godhome by the ritual of the Godseeker. The Knight can then collect a Pale Ore from a fossil in a cave further along. It leaves behind only its counterfeit shell amidst puddles of Infection. When defeated, Infection bursts out of Nosk making it explode. Once reaching its lair, Nosk reveals its true form through a grotesque transformation, before roaring and beginning the fight. In the last tunnel, barriers of organic matter close one after another behind the Knight. The way to Nosk's lair is littered with various dead bugs, their thoughts hinting at the creature's treachery. There it appears in several places and disappears before the Knight reaches it. After this, it can only be encountered in the hidden maze of tunnels leading to its lair. It can first be seen in an unreachable location before the long drop to the area's Hot Spring. When first encountered in Deepnest, Nosk looks exactly like the Knight. It hangs its prey, including Dirtcarvers, a Stalking Devout, and various Vessels, from the ceiling of its lair at the bottom of Deepnest. It can mimic the shape of faces it finds in the memories of bugs, usually loved or departed ones, and can contort its body to assume a smaller frame. Nosk is a mysterious, shape-shifting, Infected beast hunting throughout Deepnest.
